Imagine this: you’re at your desk, triumphant, because you’ve finally imaged a collection of obsolete media. Each of the institutions weigh in on oddities and idiosyncrasies they encountered throughout the process - from accession to access.īy Dianne Dietrich, Julia Kim, Morgan McKeehan, and Alison Rhonemus Background This paper will guide readers through how to implement emulation. This framework (bwFLA) has been designed to facilitate the reenactments of software on a large scale, for internal use or public access. In cooperation with the University of Freiburg in Germany, Rhizome recently restored several digital artworks for public access using a cloud-based emulation framework. Rhizome has undertaken a number of emulation projects as a major part of its preservation strategy for born-digital artworks. Cornell University Library was awarded a grant from the NEH to analyze approximately 100 born-digital artworks created for CD-ROM from the Rose Goldsen Archive of New Media Art to develop preservation workflows, access strategies, and metadata frameworks. The Blake Papers include over 300 pieces of media. New York University has made late 1990s-mid 2000’s era Photoshop files from the Jeremy Blake Papers accessible to researchers. 56 disk images from the Leary Papers are currently emulated in the reading room. These games appear in various stages of development and display the work of at least four of Leary’s collaborators on the games. New York Public Library has made 1980-90’s era video games from 5.25″ floppy disks in the Timothy Leary Papers accessible via a DosBox emulator. Emulated access of complex media has long been discussed, but there are very few instances in which complex, interactive, born-digital emulations are available to researchers.
0 Comments
Leave a Reply. |